Audio Data
Last updated
Last updated
The Audio Data asset is a very simple asset to give your rotorcrafts engine sounds. Simply assign your audio files to the correct fields in the data, and then assign the Audio Data asset to the field on the RotorcraftAudio component.
If you selected 'Add Simple Audio' when creating your rotorcraft, this component will already be present, and just require an Audio Data asset assigning. If, however, you decide after creating your rotorcraft that you wish to use this component, simply add it to the same GameObject as the RotorcraftBehaviour component - an AudioSource component will automatically be added and be setup correctly as per the Audio Data asset settings during play mode.